Dune 2000 (1998) Vehicles
Jul 21, 2020 2:49:12 GMT
Post by Amander on Jul 21, 2020 2:49:12 GMT
Trike : Requires : Light Factory ¬¬Weapon : Trikes are lightly armored, three-wheeled vehicles equipped with heavy machine guns, effective against infantry and lightly armored vehicles. ¬¬Rate of Fire: 8 ¬¬Speed: 64 km/h ¬¬Armor: Light. Trikes are vulnerable to most weapons, though high caliber guns are slightly less effective against them.
Quad : Requires : Upgraded Light Factory ¬¬Weapon : Stronger than the Trike in both armor and firepower, the Quad is a four-wheeled vehicle firing armor-piercing rockets. The Quad is effective against most vehicles. ¬¬Rate of Fire: 7 ¬¬Speed: 54 km/h ¬¬Armor: Light. Quads are resistant to bullets and high explosives, to a lesser degree. However, Quads are vulnerable to missiles and high caliber guns.
Combat Tank : Requires : Heavy Factory ¬¬Weapon: The Combat Tank is effective against most vehicles, less so against lightly armored vehicles. ¬¬ Rate of Fire : 4.5-5-6 ¬¬Speed: 40 km/h ¬¬Armor: Medium. Combat Tanks are very resistant to bullet and heavy explosives, but vulnerable to missiles and high caliber guns. This intelligence applies to the Atreides tank. The Harkonnen is stronger but slower and the Ordos faster but weaker, another Ordos Model uses Balistic Seeking Missiles but far more vulnerable.
Ordos Combat Tank : Requires : Heavy Factory ¬¬Weapon: The Ordos Combat Tank is effective against all targets, mostly against lightly armored vehicles. ¬¬ Rate of Fire : 1.4 ¬¬Speed: 40 km/h ¬¬Armor: Medium. Ordos Combat Tanks are vulnerable to most weapons, though high caliber guns are slightly less effective.
Siege Tank : Requires : Upgraded Heavy Factory ¬¬Weapon: Siege Tanks are very effective against infantry and lightly armored vehicles - but very weak against heavily armored targets. ¬¬Rate of Fire: 2 ¬¬Speed: 30 km/h ¬¬Armor: Heavy. Siege Tanks are resistant to bullets, and to some degree, high explosives. These units are vulnerable to missiles and high caliber guns.
Missile Tank : Requires : Upgraded Heavy Factory and Ix Research Center. ¬¬Weapon: It is anti-aircraft capable and effective against most targets, except infantry units. ¬¬Rate of Fire: -2.50 ¬¬Speed: 36 km/h ¬¬Armor: Medium. Missile Tanks are vulnerable to most weapons, though high caliber guns are slightly less effective.
MCV : Requires : Heavy Factory and Repair Pad ¬¬Weapon: None. The Mobile Construction Vehicle must be driven to a suitable deployment area. After locating an appropriate area of rock, the MCV can be transformed into a Construction Yard. ¬¬Speed: 12 km/h ¬¬Armor: Medium. MCVs are resistant to bullets and some high explosives. They are vulnerable to missiles and high caliber guns.
Devastator : Requires : Heavy Factory and Ix Research Center ¬¬Weapon: The Devastator is the most powerful tank on Dune - powerfully effective against most units, but slow - and slow to fire. Nuclear powered, the Devastator fires dual plasma charges and may be ordered to self-destruct, damaging surrounding units and structures. ¬¬Rate of Fire: 1.50 ¬¬Speed: 12 km/h ¬¬Armor: The Devastator is very resistant to bullet and high explosives, but vulnerable to missiles and high caliber guns.
Death Hand Missile : Requires : Harkonnen Palace ¬¬ Purpose : The Death Hand Missiles' warhead carries atomic cluster munitions. It detonates above the target, inflicting great damage over a wide area. ¬¬Build Time : 2 ¬¬Speed: 280 km/h ¬¬Armor: N/A.
Ornithopter : Requires : Upgraded High Tech Factory ¬¬Weapon: The fastest aircraft on Dune, the Ornithopther is lightly armored and capable of dropping 500lb bombs. This unit is most effective against infantry and lightly armored targets, but also damages armored targets. ¬¬Rate of Fire: 10 ¬¬Speed: 168 km/h ¬¬Armor: They are vulnerable to missiles and can only be hit by anti-aircraft weapons.
Sonic Tank : Requires : Heavy Factory and Ix Research Center ¬¬Weapon: Sound. The Sonic Tank is most effective against infantry and lightly armored vehicles - but weaker against armored targets. ¬¬Rate of Fire: 2 ¬¬Speed: 12 km/h ¬¬Armor: Medium. They are very resistant to bullets and high explosives, but vulnerable to missiles and high caliber guns. ¬¬Note : The Sonic Tank will damage all units in its firing path.
Raider : Requires : Light Factory ¬¬Weapon: Raiders are similar to Trikes, but the Ordos have refined their fire power, speed and armor to create a powerful and maneuverable scout. With dual 20mm cannons, Raiders are most effective against infantry and lightly armored vehicles. ¬¬Rate of Fire: 8.2 ¬¬Speed: 84 km/h ¬¬Armor: Light. Raiders are vulnerable to most types of weaponry, though high caliber guns are slightly less effective.
Deviator : Requires : Heavy Factory and Ix Research Center ¬¬Weapon: The Deviator's missiles discharge a silicon cloud that interferes with vehicle controls - temporarily changing the allegiance of the targeted unit. Personnel are not seriously effected by the cloud. ¬¬Rate of Fire: -1.60 ¬¬Speed: 36 km/h ¬¬Armor: Medium. The Deviator is vulnerable to most types of weapon, though high caliber guns are slightly less effective.
Stealth Raider : Requires : Upgraded Light Factory and High Tech Factory ¬¬Weapon: Stealth Raiders are an Duplicated version to Raiders and instead has an Stealth Modual. With dual 20mm cannons, Raiders are most effective against infantry and lightly armored vehicles. ¬¬Rate of Fire: 8.2 ¬¬Speed: 84 km/h ¬¬Armor: Light. Stealth Raiders are vulnerable while if hit by most types of weaponry, though high caliber guns are slightly less effective. Edit : Trikes are lightly armored, three-wheeled vehicles equipped with heavy machine guns, effective against infantry and lightly armored vehicles. ¬¬Rate of Fire: 8 ¬¬Speed: 64 km/h ¬¬Armor: Light. Trikes are vulnerable to most weapons, though high caliber guns are slightly less effective against them.
Quad : Requires : Upgraded Light Factory ¬¬Weapon : Stronger than the Trike in both armor and firepower, the Quad is a four-wheeled vehicle firing armor-piercing rockets. The Quad is effective against most vehicles. ¬¬Rate of Fire: 7 ¬¬Speed: 54 km/h ¬¬Armor: Light. Quads are resistant to bullets and high explosives, to a lesser degree. However, Quads are vulnerable to missiles and high caliber guns.
Combat Tank : Requires : Heavy Factory ¬¬Weapon: The Combat Tank is effective against most vehicles, less so against lightly armored vehicles. ¬¬ Rate of Fire : 4.5-5-6 ¬¬Speed: 40 km/h ¬¬Armor: Medium. Combat Tanks are very resistant to bullet and heavy explosives, but vulnerable to missiles and high caliber guns. This intelligence applies to the Atreides tank. The Harkonnen is stronger but slower and the Ordos faster but weaker, another Ordos Model uses Balistic Seeking Missiles but far more vulnerable.
Ordos Combat Tank : Requires : Heavy Factory ¬¬Weapon: The Ordos Combat Tank is effective against all targets, mostly against lightly armored vehicles. ¬¬ Rate of Fire : 1.4 ¬¬Speed: 40 km/h ¬¬Armor: Medium. Ordos Combat Tanks are vulnerable to most weapons, though high caliber guns are slightly less effective.
Siege Tank : Requires : Upgraded Heavy Factory ¬¬Weapon: Siege Tanks are very effective against infantry and lightly armored vehicles - but very weak against heavily armored targets. ¬¬Rate of Fire: 2 ¬¬Speed: 30 km/h ¬¬Armor: Heavy. Siege Tanks are resistant to bullets, and to some degree, high explosives. These units are vulnerable to missiles and high caliber guns.
Missile Tank : Requires : Upgraded Heavy Factory and Ix Research Center. ¬¬Weapon: It is anti-aircraft capable and effective against most targets, except infantry units. ¬¬Rate of Fire: -2.50 ¬¬Speed: 36 km/h ¬¬Armor: Medium. Missile Tanks are vulnerable to most weapons, though high caliber guns are slightly less effective.
MCV : Requires : Heavy Factory and Repair Pad ¬¬Weapon: None. The Mobile Construction Vehicle must be driven to a suitable deployment area. After locating an appropriate area of rock, the MCV can be transformed into a Construction Yard. ¬¬Speed: 12 km/h ¬¬Armor: Medium. MCVs are resistant to bullets and some high explosives. They are vulnerable to missiles and high caliber guns.
Devastator : Requires : Heavy Factory and Ix Research Center ¬¬Weapon: The Devastator is the most powerful tank on Dune - powerfully effective against most units, but slow - and slow to fire. Nuclear powered, the Devastator fires dual plasma charges and may be ordered to self-destruct, damaging surrounding units and structures. ¬¬Rate of Fire: 1.50 ¬¬Speed: 12 km/h ¬¬Armor: The Devastator is very resistant to bullet and high explosives, but vulnerable to missiles and high caliber guns.
Death Hand Missile : Requires : Harkonnen Palace ¬¬ Purpose : The Death Hand Missiles' warhead carries atomic cluster munitions. It detonates above the target, inflicting great damage over a wide area. ¬¬Build Time : 2 ¬¬Speed: 280 km/h ¬¬Armor: N/A.
Ornithopter : Requires : Upgraded High Tech Factory ¬¬Weapon: The fastest aircraft on Dune, the Ornithopther is lightly armored and capable of dropping 500lb bombs. This unit is most effective against infantry and lightly armored targets, but also damages armored targets. ¬¬Rate of Fire: 10 ¬¬Speed: 168 km/h ¬¬Armor: They are vulnerable to missiles and can only be hit by anti-aircraft weapons.
Sonic Tank : Requires : Heavy Factory and Ix Research Center ¬¬Weapon: Sound. The Sonic Tank is most effective against infantry and lightly armored vehicles - but weaker against armored targets. ¬¬Rate of Fire: 2 ¬¬Speed: 12 km/h ¬¬Armor: Medium. They are very resistant to bullets and high explosives, but vulnerable to missiles and high caliber guns. ¬¬Note : The Sonic Tank will damage all units in its firing path.
Raider : Requires : Light Factory ¬¬Weapon: Raiders are similar to Trikes, but the Ordos have refined their fire power, speed and armor to create a powerful and maneuverable scout. With dual 20mm cannons, Raiders are most effective against infantry and lightly armored vehicles. ¬¬Rate of Fire: 8.2 ¬¬Speed: 84 km/h ¬¬Armor: Light. Raiders are vulnerable to most types of weaponry, though high caliber guns are slightly less effective.
Deviator : Requires : Heavy Factory and Ix Research Center ¬¬Weapon: The Deviator's missiles discharge a silicon cloud that interferes with vehicle controls - temporarily changing the allegiance of the targeted unit. Personnel are not seriously effected by the cloud. ¬¬Rate of Fire: -1.60 ¬¬Speed: 36 km/h ¬¬Armor: Medium. The Deviator is vulnerable to most types of weapon, though high caliber guns are slightly less effective.
Stealth Raider : Requires : Upgraded Light Factory and High Tech Factory ¬¬Weapon: Stealth Raiders are an Duplicated version to Raiders and instead has an Stealth Modual. With dual 20mm cannons, Raiders are most effective against infantry and lightly armored vehicles. ¬¬Rate of Fire: 8.2 ¬¬Speed: 84 km/h ¬¬Armor: Light. Stealth Raiders are vulnerable while if hit by most types of weaponry, though high caliber guns are slightly less effective. .
Quad : Requires : Upgraded Light Factory ¬¬Weapon : Stronger than the Trike in both armor and firepower, the Quad is a four-wheeled vehicle firing armor-piercing rockets. The Quad is effective against most vehicles. ¬¬Rate of Fire: 7 ¬¬Speed: 54 km/h ¬¬Armor: Light. Quads are resistant to bullets and high explosives, to a lesser degree. However, Quads are vulnerable to missiles and high caliber guns.
Combat Tank : Requires : Heavy Factory ¬¬Weapon: The Combat Tank is effective against most vehicles, less so against lightly armored vehicles. ¬¬ Rate of Fire : 4.5-5-6 ¬¬Speed: 40 km/h ¬¬Armor: Medium. Combat Tanks are very resistant to bullet and heavy explosives, but vulnerable to missiles and high caliber guns. This intelligence applies to the Atreides tank. The Harkonnen is stronger but slower and the Ordos faster but weaker, another Ordos Model uses Balistic Seeking Missiles but far more vulnerable.
Ordos Combat Tank : Requires : Heavy Factory ¬¬Weapon: The Ordos Combat Tank is effective against all targets, mostly against lightly armored vehicles. ¬¬ Rate of Fire : 1.4 ¬¬Speed: 40 km/h ¬¬Armor: Medium. Ordos Combat Tanks are vulnerable to most weapons, though high caliber guns are slightly less effective.
Siege Tank : Requires : Upgraded Heavy Factory ¬¬Weapon: Siege Tanks are very effective against infantry and lightly armored vehicles - but very weak against heavily armored targets. ¬¬Rate of Fire: 2 ¬¬Speed: 30 km/h ¬¬Armor: Heavy. Siege Tanks are resistant to bullets, and to some degree, high explosives. These units are vulnerable to missiles and high caliber guns.
Missile Tank : Requires : Upgraded Heavy Factory and Ix Research Center. ¬¬Weapon: It is anti-aircraft capable and effective against most targets, except infantry units. ¬¬Rate of Fire: -2.50 ¬¬Speed: 36 km/h ¬¬Armor: Medium. Missile Tanks are vulnerable to most weapons, though high caliber guns are slightly less effective.
MCV : Requires : Heavy Factory and Repair Pad ¬¬Weapon: None. The Mobile Construction Vehicle must be driven to a suitable deployment area. After locating an appropriate area of rock, the MCV can be transformed into a Construction Yard. ¬¬Speed: 12 km/h ¬¬Armor: Medium. MCVs are resistant to bullets and some high explosives. They are vulnerable to missiles and high caliber guns.
Devastator : Requires : Heavy Factory and Ix Research Center ¬¬Weapon: The Devastator is the most powerful tank on Dune - powerfully effective against most units, but slow - and slow to fire. Nuclear powered, the Devastator fires dual plasma charges and may be ordered to self-destruct, damaging surrounding units and structures. ¬¬Rate of Fire: 1.50 ¬¬Speed: 12 km/h ¬¬Armor: The Devastator is very resistant to bullet and high explosives, but vulnerable to missiles and high caliber guns.
Death Hand Missile : Requires : Harkonnen Palace ¬¬ Purpose : The Death Hand Missiles' warhead carries atomic cluster munitions. It detonates above the target, inflicting great damage over a wide area. ¬¬Build Time : 2 ¬¬Speed: 280 km/h ¬¬Armor: N/A.
Ornithopter : Requires : Upgraded High Tech Factory ¬¬Weapon: The fastest aircraft on Dune, the Ornithopther is lightly armored and capable of dropping 500lb bombs. This unit is most effective against infantry and lightly armored targets, but also damages armored targets. ¬¬Rate of Fire: 10 ¬¬Speed: 168 km/h ¬¬Armor: They are vulnerable to missiles and can only be hit by anti-aircraft weapons.
Sonic Tank : Requires : Heavy Factory and Ix Research Center ¬¬Weapon: Sound. The Sonic Tank is most effective against infantry and lightly armored vehicles - but weaker against armored targets. ¬¬Rate of Fire: 2 ¬¬Speed: 12 km/h ¬¬Armor: Medium. They are very resistant to bullets and high explosives, but vulnerable to missiles and high caliber guns. ¬¬Note : The Sonic Tank will damage all units in its firing path.
Raider : Requires : Light Factory ¬¬Weapon: Raiders are similar to Trikes, but the Ordos have refined their fire power, speed and armor to create a powerful and maneuverable scout. With dual 20mm cannons, Raiders are most effective against infantry and lightly armored vehicles. ¬¬Rate of Fire: 8.2 ¬¬Speed: 84 km/h ¬¬Armor: Light. Raiders are vulnerable to most types of weaponry, though high caliber guns are slightly less effective.
Deviator : Requires : Heavy Factory and Ix Research Center ¬¬Weapon: The Deviator's missiles discharge a silicon cloud that interferes with vehicle controls - temporarily changing the allegiance of the targeted unit. Personnel are not seriously effected by the cloud. ¬¬Rate of Fire: -1.60 ¬¬Speed: 36 km/h ¬¬Armor: Medium. The Deviator is vulnerable to most types of weapon, though high caliber guns are slightly less effective.
Stealth Raider : Requires : Upgraded Light Factory and High Tech Factory ¬¬Weapon: Stealth Raiders are an Duplicated version to Raiders and instead has an Stealth Modual. With dual 20mm cannons, Raiders are most effective against infantry and lightly armored vehicles. ¬¬Rate of Fire: 8.2 ¬¬Speed: 84 km/h ¬¬Armor: Light. Stealth Raiders are vulnerable while if hit by most types of weaponry, though high caliber guns are slightly less effective. Edit : Trikes are lightly armored, three-wheeled vehicles equipped with heavy machine guns, effective against infantry and lightly armored vehicles. ¬¬Rate of Fire: 8 ¬¬Speed: 64 km/h ¬¬Armor: Light. Trikes are vulnerable to most weapons, though high caliber guns are slightly less effective against them.
Quad : Requires : Upgraded Light Factory ¬¬Weapon : Stronger than the Trike in both armor and firepower, the Quad is a four-wheeled vehicle firing armor-piercing rockets. The Quad is effective against most vehicles. ¬¬Rate of Fire: 7 ¬¬Speed: 54 km/h ¬¬Armor: Light. Quads are resistant to bullets and high explosives, to a lesser degree. However, Quads are vulnerable to missiles and high caliber guns.
Combat Tank : Requires : Heavy Factory ¬¬Weapon: The Combat Tank is effective against most vehicles, less so against lightly armored vehicles. ¬¬ Rate of Fire : 4.5-5-6 ¬¬Speed: 40 km/h ¬¬Armor: Medium. Combat Tanks are very resistant to bullet and heavy explosives, but vulnerable to missiles and high caliber guns. This intelligence applies to the Atreides tank. The Harkonnen is stronger but slower and the Ordos faster but weaker, another Ordos Model uses Balistic Seeking Missiles but far more vulnerable.
Ordos Combat Tank : Requires : Heavy Factory ¬¬Weapon: The Ordos Combat Tank is effective against all targets, mostly against lightly armored vehicles. ¬¬ Rate of Fire : 1.4 ¬¬Speed: 40 km/h ¬¬Armor: Medium. Ordos Combat Tanks are vulnerable to most weapons, though high caliber guns are slightly less effective.
Siege Tank : Requires : Upgraded Heavy Factory ¬¬Weapon: Siege Tanks are very effective against infantry and lightly armored vehicles - but very weak against heavily armored targets. ¬¬Rate of Fire: 2 ¬¬Speed: 30 km/h ¬¬Armor: Heavy. Siege Tanks are resistant to bullets, and to some degree, high explosives. These units are vulnerable to missiles and high caliber guns.
Missile Tank : Requires : Upgraded Heavy Factory and Ix Research Center. ¬¬Weapon: It is anti-aircraft capable and effective against most targets, except infantry units. ¬¬Rate of Fire: -2.50 ¬¬Speed: 36 km/h ¬¬Armor: Medium. Missile Tanks are vulnerable to most weapons, though high caliber guns are slightly less effective.
MCV : Requires : Heavy Factory and Repair Pad ¬¬Weapon: None. The Mobile Construction Vehicle must be driven to a suitable deployment area. After locating an appropriate area of rock, the MCV can be transformed into a Construction Yard. ¬¬Speed: 12 km/h ¬¬Armor: Medium. MCVs are resistant to bullets and some high explosives. They are vulnerable to missiles and high caliber guns.
Devastator : Requires : Heavy Factory and Ix Research Center ¬¬Weapon: The Devastator is the most powerful tank on Dune - powerfully effective against most units, but slow - and slow to fire. Nuclear powered, the Devastator fires dual plasma charges and may be ordered to self-destruct, damaging surrounding units and structures. ¬¬Rate of Fire: 1.50 ¬¬Speed: 12 km/h ¬¬Armor: The Devastator is very resistant to bullet and high explosives, but vulnerable to missiles and high caliber guns.
Death Hand Missile : Requires : Harkonnen Palace ¬¬ Purpose : The Death Hand Missiles' warhead carries atomic cluster munitions. It detonates above the target, inflicting great damage over a wide area. ¬¬Build Time : 2 ¬¬Speed: 280 km/h ¬¬Armor: N/A.
Ornithopter : Requires : Upgraded High Tech Factory ¬¬Weapon: The fastest aircraft on Dune, the Ornithopther is lightly armored and capable of dropping 500lb bombs. This unit is most effective against infantry and lightly armored targets, but also damages armored targets. ¬¬Rate of Fire: 10 ¬¬Speed: 168 km/h ¬¬Armor: They are vulnerable to missiles and can only be hit by anti-aircraft weapons.
Sonic Tank : Requires : Heavy Factory and Ix Research Center ¬¬Weapon: Sound. The Sonic Tank is most effective against infantry and lightly armored vehicles - but weaker against armored targets. ¬¬Rate of Fire: 2 ¬¬Speed: 12 km/h ¬¬Armor: Medium. They are very resistant to bullets and high explosives, but vulnerable to missiles and high caliber guns. ¬¬Note : The Sonic Tank will damage all units in its firing path.
Raider : Requires : Light Factory ¬¬Weapon: Raiders are similar to Trikes, but the Ordos have refined their fire power, speed and armor to create a powerful and maneuverable scout. With dual 20mm cannons, Raiders are most effective against infantry and lightly armored vehicles. ¬¬Rate of Fire: 8.2 ¬¬Speed: 84 km/h ¬¬Armor: Light. Raiders are vulnerable to most types of weaponry, though high caliber guns are slightly less effective.
Deviator : Requires : Heavy Factory and Ix Research Center ¬¬Weapon: The Deviator's missiles discharge a silicon cloud that interferes with vehicle controls - temporarily changing the allegiance of the targeted unit. Personnel are not seriously effected by the cloud. ¬¬Rate of Fire: -1.60 ¬¬Speed: 36 km/h ¬¬Armor: Medium. The Deviator is vulnerable to most types of weapon, though high caliber guns are slightly less effective.
Stealth Raider : Requires : Upgraded Light Factory and High Tech Factory ¬¬Weapon: Stealth Raiders are an Duplicated version to Raiders and instead has an Stealth Modual. With dual 20mm cannons, Raiders are most effective against infantry and lightly armored vehicles. ¬¬Rate of Fire: 8.2 ¬¬Speed: 84 km/h ¬¬Armor: Light. Stealth Raiders are vulnerable while if hit by most types of weaponry, though high caliber guns are slightly less effective. .